Sandbox

Here is some of my exploratory work. Dealing with graphic, motion and exploratory design. Also dealing with some of the development work on an exploratory basis.


Human-centric AI, NVIDIA Omnivserse, NVIDIA NeMo.

LANGUAGE IMPLEMENTATION–ACCESSIBILITY

Testing the implementation of sketch.js on mobile phones to understand its current limitation on mobile phones. Implemented it on multiple languages to improve accessibility.

Style Frames

Style frames helped in establishing the shape language and color palette of my projects.

BRANDING

Followed by my graphic design, I experimented with branding for fictious and non-fictitious brands. This led me to explore design prisms, understand branding guidelines and many more things aligned with this.

UI DESIGN

The following UI designs were based on prompts of daily challenges, which helped me in getting better at my Ui skiils, at the same time putting various design principles into practice - color theory, consistency and hierarchy.

LOGO DESIGN

Following are some of my old works dealing with scale, balance, weight and harmony. Some initial designs where I applied these principles.

MOTION DESIGN

Static UI design can only go so far, when coupled with motion design helps in telling a more compelling and moving story. Motion design brings emotion to simple shapes.

Styles come and go. Good design is a language, not a style.

-Massino Vignelli

Italian Designer

Copyright Co.